Aquatic Propulsion

Final Major Project, UAL Level 3 Diploma in Creative Media Production & Technology

11th February – 24th May 2019


This was my second time creating a small game. Out of all of my educational projects to date this is the one which has had the most development time, though despite myself having become more focused towards blueprint coding my skills were still fairly limited. My largest accomplishments with this game’s development were my utilisation of AI behaviour trees and materials in UE4, which were both skills I had taught myself for this assignment.



Solo Project

My Role(s): Programmer, 3D Modeller, Texture Artist, UI Designer, Animator, Audio Implementation

Created In Unreal Engine 4.19.2

Along with: Maya 2019, Photoshop, Ableton


Aquatic Propulsion is sports game with an aquatic theme, in which you compete in the fictional game of booster ball. In this single player game you compete against and alongside AI competitors as you strive to secure your team’s victory.


Sourced Audio

Music: Looperman. (2012) Looperman : Free Loops Beats Samples Acapellas Vocals VST Plugins VSTi Downloads. Available at: https://www.looperman.com [Accessed 15 May 2019].

Effects: BootstrapMade. (2006) SoundBible. Available at: https://soundbible.com [Accessed 15 May 2019].



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