I’m a technically focused games designer (using Unreal Engine 4 Blueprint), currently studying towards my BA Honours Degree in games design at UCWise Campus. I recognise the intercommunication that occurs between the different sectors involved in the development of a game in the industry, as a result of which I always strive to improve my capability and understanding of multiple development sectors, including: 3D Modelling, Rigging and Animation; so that my skills are versatile.

I overtly enjoy the game development process from the perspective of a technical games designer, including the correcting of bugs, which provides a distinct level of accomplishment. In my spare time I enjoy skiing and have a keen interest in aviation, having previously been in (supervised) control of an aircraft for a number of accumulative hours. I love driving and am enthusiastic about automation, with such being my favoured recreational genre of gaming.

I am always ambitious to learn new skills, for that reason I consistently strive to diversify the types of games that I produce with each academic project that I undertake. I comprehend the importance of teamwork/communication and as such I seize the opportunity to participate in team collaborative projects when the opportunities present themselves; though I also value independent projects, as these allow for myself to advance my skills in all sectors of games design.

For Curriculum Vitae (CV) please contact.



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