Headland Diorama

First 3D Sculpting Project, FDSC Games Design & Development Level 5

20th September 2021 – 4th February 2022


For this 3D sculpting assignment I was tasked with creating a 3D diorama of my choice, while demonstrating use of Adobe Substance Designer/Painter and Z-Brush; which I had no experience with before this assignment. my choice of a coastal diorama was a result of the software requirements, as the natural geometry was perfectly suited for development in Z-Brush.



Solo Project

My Role(s): 3D Modelling, Texture Artist

Created In Unreal Engine 4.26.2

Along with: Z-Brush, Adobe Substance Designer, Adobe Substance Painter, Maya 2021, Photoshop



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